Large Town: Jíëlë-yêse Bî

Jíëlë-yêse Bî

Jíëlë-yêse Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceLêtdêsara Zone
RegionGlijijdrasumo Moor
Founded1099
Community LeaderCity Manager Séchīy Ca̋nvé̄y 'Vixen Buxom' Goīkī Coīs Sé̄̌s Trèlkênm
Area6 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4290 m (14074 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population1509
Population Density251 people per km2 (754 people per mi2)
Town AuraChronomancy
Naming
Native nameJíëlë-yêse Bî
Pronunciation/vaˈzavɪ/ /ˈjɘse/
Direct Translation[friendly] [barrier; hurdle]
Translation[Not Yet Translated]

Jíëlë-yêse Bî (/vaˈzavɪ/ /ˈjɘse/ [friendly] [barrier; hurdle]) is a temperate Large Town located in the Lêtdêsara Zone of the Union of Engineers.

The name Jíëlë-yêse Bî is derived from the Iron Elvish language, as Jíëlë-yêse Bî was founded by Glelëd Trgadshëm, who was culturaly Iron Elven.

Climate

Jíëlë-yêse Bî has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 23°C (73°F). Jíëlë-yêse Bî receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the spring. Jíëlë-yêse Bî covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4290 m (14074 ft) above sea level.

Overview

Jíëlë-yêse Bî was founded durring the late 12th century in spring of the year 1099, by Glelëd Trgadshëm. The establishment of Jíëlë-yêse Bî was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glelëd Trgadshëm struck deals with nearby nations and communities to establish Jíëlë-yêse Bî as a prison colony.

Jíëlë-yêse Bî was built using the conventions of Iron Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Jíëlë-yêse Bî is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Jíëlë-yêse Bî is buildings are arranged arrounded highly ordered system of spacious split-log ties streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The town's failry decent fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Jíëlë-yêse Bî is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Jíëlë-yêse Bî has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jíëlë-yêse Bî. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jíëlë-yêse Bî's parks.

Jíëlë-yêse Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jíëlë-yêse Bî.

Jíëlë-yêse Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jíëlë-yêse Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jíëlë-yêse Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jíëlë-yêse Bî's public wards, blessings, and other arcane systems.

Jíëlë-yêse Bî possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Jíëlë-yêse Bî's grid is powered by an arcane means.

Jíëlë-yêse Bî's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Jíëlë-yêse Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jíëlë-yêse Bî's natural decorations nor waterways.

Jíëlë-yêse Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Jíëlë-yêse Bî has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Jíëlë-yêse Bî's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, autumn is recurring in Jíëlë-yêse Bî.

The Slithering Pit near Jíëlë-yêse Bî are known to be almost tame, such that they can be put to domestic use.

Jíëlë-yêse Bî's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Necromancy energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6051 m2
    • Cattle and Similar Creatures: 377
    • Poultry: 4527
    • Swine: 301
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 14
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

503 of Jíëlë-yêse Bî's population work within a Foundational Occupation.

916 of Jíëlë-yêse Bî's population do not work in a formal occupation, but do contribute to the local economy. 90 (6%) are noncontributers.

Points of Interest

Jíëlë-yêse Bî is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a pair of bracers of Conjuration, an a pair of bracers imbued with potent amounts of Conjuration energies was created in Jíëlë-rêrê Fêqê by in time immemorial, reportedly some time during the late 2nd century.

History